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Hi! Regarding VFX issues - this is a well known Godot issue and it occurs because materials and particle shaders has to be compiled for a specific device once they first appear in a scene. The solution is simple - create a scene that will show up on game start and under the overlay spawn every material (can apply to a cube for example) and particle system for a few frames, this way the shader compilation will happen before the game start and there will be no lags during the gameplay.

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Quite scary game actually, you really nailed the ambience, and overall a great game! 

Although i found it hard in the beginning to find artifacts, so a tutorial for that would have been nice.

Thank you very much for your feedback, I am happy that you enjoyed the experience! This is great feedback and I agree this is something to improve on to make it clearer to the player so they can enjoy the core mechanic

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It hard to see anything, I could not remember if I could have a flashlight or not but cool little idea for the excavating mechanics !
Your font is missing a character to fallback to

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Thank you for playing! There is no flashlight feature, to be honest I need to add a brightness setting to help as I now realise I created it based on my own settings without thinking. Thanks for the heads up on the character issue also